Published inUniversity Innovation FellowsDesign As a Response to CrisesFight or flight. This theory first described by Walter Bradford Cannon sheds light on a physiological reaction that occurs “in response to…Aug 7, 2020Aug 7, 2020
Final Reflection: The Power Games WieldGames have the power to be used as a tool for social good. That’s the most impactful takeaway I took away from my Designing Serious Games…Mar 12, 20201Mar 12, 20201
Storytelling in MakerspacesLast quarter, I interned at the GSE Makery as a Makery Mentor and I had the opportunity to learn about how makerspaces are run. I held…Mar 8, 2020Mar 8, 2020
Published inDesigning Machine LearningAI Principles & AdoptionThis week’s readings focused on guidelines for building AI tools. It blows my mind that some of these resources did not even exist last…Feb 23, 2020Feb 23, 2020
Published inSerious Games: 377GPlaying with Non-Designers (Designing Serious Games)Feb 20, 2020Feb 20, 2020
Published inSerious Games: 377GMasked Agendas : Interactive Fiction GameAs part of my second project for my CS: Designing Serious Games class, I got to build my own interactive fiction game! It was definitely…Feb 18, 2020Feb 18, 2020
Published inDesigning Machine LearningDesigning Machine Learning : Reflection 2Reflection on Generative Adversarial Networks (GANS)Feb 15, 20201Feb 15, 20201
Published inDesigning Machine LearningAs part of my Designing Machine Learning class at the Stanford d.school,This was tricky to say the least. This is because the prints themselves have multiple patterns on them so it was difficult for the model…Jan 15, 20203Jan 15, 20203